welcome to my level design portfolio

I am Mario Marquardt and I’m a game and level designer and I have worked on games such as Fable: The Journey,  Assassin’s Creed Chronicles and The Ball.

Originally from Germany I am currently living in Manchester, UK where I am a Senior Level Designer at Foundry 42/Cloud Imperium Games on Star Citizen/Squadron 42.

Back in 2000 I started making levels for the original Unreal Tournament game and have since created most of my levels for games based on all versions of the Unreal Engine, including Unreal Engine 4 – most prominently Unreal Tournament 3 and the indie game The Ball based on Epic Games’ Unreal Development Kit. I’m also experienced in creating levels using Unity 3D and CryEngine/Lumberyard.

In my spare time I enjoy working on my own games and prototypes in Unreal Engine 4 and Unity 3d.