welcome to my level design portfolio

I am Mario Marquardt and I’m a level designer and I have worked on games such as Star Citizen, Fable: The Journey, Assassin’s Creed Chronicles and The Ball.

Originally from Germany I am currently living in Nottingham, UK where I am a Senior Level Designer at Dambuster Studios.

Back in 2000 I started making levels for the original Unreal Tournament game and have since created most of my levels for games based on all versions of the Unreal Engine, including Unreal Engine 4 – most prominently Unreal Tournament 3 and the indie game The Ball based on Epic Games’ Unreal Development Kit. I’m also experienced in creating levels using Unity 3D and CryEngine/Lumberyard.

In my spare time I enjoy working on my own games and prototypes, photography, music and writing.