Campaign

After creating two level for The Ball’s Survival game mode I was asked to contribute to the Campaign mode as well.

My responsibilities ranged from touching up existing levels and re-doing some of the Kismet scripts over the creation of new meshes to re-designing and replacing whole areas of the game (of which some were kept as alternate routes the player can use to find additional secrets in the game). This included basic level architecture as well as lighting and special effects and gamepla scripting.

Most significantly many of the parts I designed were used to introduce new gameplay mechanics or monsters to the player and basically provide some memorable moments. I also designed a number of the puzzles the player has to solve to proceed and scripted puzzles designed by other members of the team.

The screenshots below display some of the areas I have created. With the exception of the last screenshot they all depict areas I designed from scratch.

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