Murasaki Baby

From May 2013 until April 2014 I worked on the PS Vita title Murasaki Baby at the independent studio Ovosonico.

In my position as game and level designer I was responsible for:

  • level creation from initial block outs to final versions
  • game and level documentation
  • creation, prototyping and balancing of gameplay mechanics and puzzles
  • initial art and decoration passes to define the levels’ atmosphere
  • particle effects and content optimization