TBS-Atica is the second level I made for the Survival gamemode in The Ball. I created this level with a tight deadline over the course of roughly three weeks since it was meant to be used for the official UDK demo of The Ball. This demo was also used by Epic Games to promote the Unreal Development Kit and present it to the public.

The level itself is also featured in most trailers of The Ball. Its most distinguishing feature is its central room that pits the player against a huge sandworm that is capable of killing players with one fatal blow and can also be used as a weapon against the other monsters in the level.

This level was entirely conceptualized and designed by me (including Kismet gameplay scripts), except for a polishing pass and most decorative objects by Sjoerd de Jong.

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