TBS-Teniza was the first level I created for The Ball. Back when I designed this level The Ball was still a modification for Unreal Tournament 3 but it is also featured in the standalone commercial version.
There, it is one of 4 Survival levels where the player fights against wave after wave of increasing number of monsters that gain strength as the player progresses. The only weapons the players can use to defend themselves are a physics driven ball and a number of gruesome traps such as exploding balls, spinning blades, flamethrowers and spikes. The traps vary in every map so each one of them has a feature that sets it apart from the others.

This level was entirely conceptualized and built by me (including Kismet gameplay scripts), except for a polishing pass and most meshes by Sjoerd de Jong.

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