TBS-Tepiton was the first Survival level that was specifically made for the commercial release of The Ball.

The most distinguishing feature in this map are the visual theme as it cannot be assigned to a specific area in the campaign levels as well as a countdown activating magnets that attract the ball. So every now and then the player has to rely on traps only for a limited amount of time. Of course, AI opponents are able to evade traps…

This level was entirely conceptualized and built by me (including Kismet gameplay scripts), except for a polishing pass and most meshes by Sjoerd de Jong.

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